Slowly but sure this blog is getting one of my favorites… Practical E-commerce… here’s another great post about social networks for entrepreneurs…

 

Practical E-Commerce found thirteen usefull (US Market) social shopping sites for merchants. Interesting… Read the whole story here.

 

On Social Media Examiner I found an interesting post about where to think about launcing your QR Code marketing campaign:

  1. Plan your strategy
  2. Create appealing ccodes and test the QR codes
  3. Link your codes to mobile friendly pages
  4. Use the right QR code analytics
  5. Create a excellentuser experience

The whole article you can find here

 

 

Three apps that will change the relationshop between brand and customers.

  1. We and Co
  2. KIIP
  3. One

To reduce e-mail unsubscribes I found three suggestions at Pratical E-commerce

  1. Provide frequeny options
  2. Offer more relevant lists
  3. Offer an alternative media or sabbatical

Gamification by Design is a book

Link

Description

What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.

Full Description

Table of Contents
  1. Chapter 1 Foundations

    1. The Fun Quotient

    2. The Evolution of Loyalty

    3. Status at the Wheel

    4. The House Always Wins

  2. Chapter 2 Player Motivation

    1. Powerful Human Motivators

    2. Why People Play

    3. Player Types

    4. Social Games

    5. Intrinsic versus Extrinsic Motivation

    6. Progression to Mastery

    7. Motivational Moment: Be the Sherpa

  3. Chapter 3 Game Mechanics: Designing for Engagement (Part I)

    1. MDA Framework

    2. Game Mechanics

    3. Points

    4. Levels

    5. Leaderboards

  4. Chapter 4 Game Mechanics: Designing for Engagement (Part II)

    1. Badges

    2. Onboarding

    3. Challenges and Quests

    4. Social Engagement Loops

    5. Customization

    6. Gaming the System

    7. Agile and Gamification Design

    8. Empty Bar Problem: Foursquare

    9. Dashboards

  5. Chapter 5 Game Mechanics and Dynamics in Greater Depth

    1. Feedback and Reinforcement

    2. Game Mechanics in Depth

    3. Putting It Together

  6. Chapter 6 Gamification Case Studies

    1. Nike Plus: Making Fitness Fun

    2. Gamify Questions—or Answers

    3. Health Month

    4. Conclusion

  7. Chapter 7 Tutorial: Coding Basic Game Mechanics

    1. Planning a Gamification Makeover

    2. A System for Tracking Scores and Levels

    3. Badges

    4. Displaying Player Scores and Levels on the Site

    5. The Trophy Case

    6. Summary

  8. Chapter 8 Tutorial: Using an Instant Gamification Platform

    1. Game On

    2. Critical Elements of an Online Rewards Experience

    3. Planning a Rewards Project

    4. Developing a Rewards Program

    5. Analytics

    6. The Game’s Just Beginning

 

Sample and Try dot Com is a new Indian initiative to get Indians order samples. This is just short after Sample Central started in Europe.

Source: Springwise

 

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